Fictioning a way through a labyrinthine ecosystem of narrative histories
Practitioners from BSc Digital Arts Computing present the exhibition and public programme “Damned Soggy Oat Patch”. Drawing on ideas and theories from Ursula K. Le Guin’s “The Carrier Bag Theory of Fiction” to question and compose a remixed understanding of the fluid boundaries between fictions, fabulations, and non-fictional narratives.
Take a stroll through the labyrinth of installation, game art, mixed reality, video, sculpture, photography and mixed-media as the exhibiting artists play to their narrative strengths, calling to processes of creative symbiosis as …space, matter, technology, time, and fiction... collide.
Through engaging with “fiction” as an ongoing artistic practice of “fictioning”, “Damned Soggy Oat Patch” provokes the viewer to question and challenge presupposed notions of certainty, linearity and narrative history. By creating, recreating, and re-mixing a range of immersive experiences, the artists guide the viewer through as they re-contextualise the margins between the real, the uncanny, and the otherworldly altogether.
Damned Soggy Oat Patch opens Thursday 4th of May at 6pm, continues 11am-8pm Fri/Sat/Sun.
JESS PEMBERTON
Jess is a digital collage artist who creates digital Solarpunk online landscapes, called Forests of the Web.
Having graduated from MA Digital Media Arts at Brighton University in 2020, her digital practice has taken off. Last year she was a participant in Arebyte Gallery’s Hotel Generation programme and more recently participated in the Master Class programme with the Zabludowicz Collection.
In her recent online exhibition with Arebyte Gallery, WIP, she presents a work in progress > a speculative Solarpunk future. This future imagines a current developing technology, harnessing algae’s process of photosynthesis to generate electricity, integrated into society and populated by a new species called Alan Voltaics.
JULIA SPINOLA
Julia Spinola is a video game developer, artist, and writer with an MA in Video Game Design from the National Film and Television School, where her dissertation focused on the possibilities for gamification to increase empathy in players. Her current project is a game that allows players to make music with underwater sounds. She also writes about science fiction, machine learning, and speculative storytelling.
Róisín McVeigh (she/her) is a producer building worlds, stories and experiences. As Arts Technologies Associate Producer at Serpentine, she works with artists and curators to realise commissions exploring and expanding the possibilities of advanced technologies.
Agata Genissel works with experimental modes of fiction through a range of computational processes. This piece explores an experimental podcast format, using spatial audio techniques to critique the language of authority reflected in dominant tones throughout society. As these spatial dynamics reflect the attitudes of authority embodied by her characters, the artist encourages you to put on the headphones for further immersion.
Also working with real-time audio synthesis software, no input-mixing and live electronics, she will use these techniques to re-sample and deconstruct the work in a live performance context.
Performance times:
Thursday 4th May, 9pm
Saturday 6th May, 4:50pm
The Jack Brown Show, Ep.303: ‘Fighting the Good Fight’
“Enter the four overlords of the universe. The language of authority booms loudly as it makes conspiracies out of thin air, expanding the four corners of the room into the four pillars of space and time - bending to the wills of our speakers. They world-build through their distaste and ignorance, relating to each other in a bid to reject the despair that o’ so desperately creeps into their world vision. These are the bros that need each other now more than ever; but, most of all, these are the bros that fail to do themselves any favours: they must extinguish chaos, impart all knowledge, and of course, fight the good fight.
Episode 303 voices respected hot takes from Dr Jon Miller, Pete Clark, Steven Forbes and, the one and only, Jack Brown. Sponsored by Crudbucks.”
This piece plays on and parodies the languages of authority through the prism of toxic masculinity and hyper-conservatism; these socio-cultural agendas, that fester in society’s subconscious, are expanded on through the format of the “bro-cast”.
agatagenissel@gmail.com
I'm a London-based digital artist and creative coder. I use many different materials and techniques, mostly digital and computational but also more traditional artforms. My main focus at the moment is interactive 3D work, and more specifically the creation of VR experiences. Through my practice I attempt to explore the complex relationship between the human and non-human worlds, breaking down the fabricated barriers that separate the two.
Phoenix Valley, the piece I will be presenting in this exhibition, is a physically interactive, mixed reality installation which explores the reinvention of ecosystems through interspecies disturbance by combining VR and crochet.
Website: https://analma.art/welcome
Instagram: https://www.instagram.com/analmadraws/
Vimeo: https://vimeo.com/user137382527
Trying to make an interactive tracking piece using my webcam. It's still a work in progress. The image upload is how I'm trying to make the tracking camera look like, the aesthetic bit of it, but the tracking motion part of my interaction is done. It's just the process of merging everything together.
Instagram - ba.guettee
email - asabo001@gold.ac.uk
This is an interactive project that consists of a button shaped like a brain and a screen that allows you to play various videos by pressing the button. The button is divided into four parts, allowing for different combinations of buttons to be pressed in order to interact with or display various videos.
Ins:art_evajiang
Can you prove you are human? Based on the CAPTCHA, this piece aims to look at the border between human and artificial intelligence by making my user prove they are not a bot through a variety of CAPTCHA themed puzzles. Made using C++ and openFrameworks.
www.devonkennedy.co.uk
Feier Meng, based in London, working with digital arts in 2D/3D motion and physical interaction with sound and images. Interested in art therapy and the connection between work and mental health care. Aspires to express emotions through the works.
This work is a physical ASMR device which allows viewer to gain both visual and audio feedback from ASMR. The intention is to explore the boundaries of ASMR and to explore the possibilities of ASMR innovation.
Through the audio visualization coding it allows to generate the animation along with physical interaction with the audio display, which will be projected directly onto the viewer's body to produce visual disorientation. Engaging in visual and auditory collaboration and competition. It's aimed to be a part of the therapy art for anxiety and depression.
Instagram: faeimyree_
Email: feier_m01@outlook.com
"guro soup is a mixed media artist who primarily works with the intention of merging the digital space and physical installations. Inspired by science fiction, early/post-Internet aesthetic, horror and surrealism, soup aims to bring a sense of unease and confusion into peoples lives uwu"
title: //i can't wait for the techno-apocalypse//
details: interactive video projection
insta: @guro_soup
In her third and final year at Goldsmiths, Isabella Blue is a visual artist who’s practice revolves around their identity and personal experiences. Creating works using moving image, computation, installation and ethnography. Isabella has been working around the theme identity as a way of starting to understand herself. A learning experience as well as an art practice, these topics lead her into working in the digital realm, which brings us to the 2023 exhibited work called “Self-Curation”
“Self-Curation” is an examination of the different forms we take, depicting identity in two realms, offline and online, which are always changing. Altering identities though a mixed media approach of photography and physical computing.
This piece is a way of questioning the online self, how it effects our sense of reality and how we are perceived or perceiving others. The personal collection of work is a conversation of identity confusion. Taking experiences of the artist and questioning the ideas surrounding self-curation and identity. Looking to learn and explore the ideas behind one’s true self by attempting to answer the questions posed by Erving Goffman’s 1956 theory “The Presentation of Self in Everyday Life”, turning them into conversational pieces for others to contribute to and to provoke critical thinking surrounding the question “who am I?”.
Instagram - @isabellablueart
Email- issy.blue.paterson@gmail.com
year 1 DAC student
AR board game developed using unity
instagram @bjh1196
DAC year 1
This work is about the increasing number of buildings in modern cities and the increasing height of the floors. It is possible that we will live in a hole in the building, buried, without seeing the sun or the sky. But there is no way to stop this, because the population is increasing and growing, so I had the idea that if buildings grew like plants, and grew uncontrollably, I wonder what the visual effect would be
xinerqiu97@gmail.com
Luna Stacy (Born 2002) is an American artist living and working in London. Her broad practice incorporates various contemporary media techniques from her fine art background and current study of digital arts.
The artwork: Waiting in 2011, utilizes her personal archive of audio samples and visual artifacts sourced between London, her city of birth, NYC, and her family's homes in the more rural parts of America. Producing a hyper-realized collage, drawing upon intimate sensations of separation from the abstract concept of 'home.' In an attempt to reach out, Luna Stacy, with her work, Waiting in 2011, breathes a sad sigh of relief, acknowledging the anxiety of memory and what it takes from an individual to clutch onto what is already lost.
Lunastacy60@gmail.com, lstac001@gold.ac.uk
London based computational artist working to create projects through code, currently working towards a BSc in Digital Arts Computing at Goldsmiths University, London. Pieces currently revolve around digital worlding, procedural generation, simulation and story worlds. Presently working with the Unity game engine as well as openFrameworks with C++, in the future I hope to delve more into digital storytelling, immersive experiences, and game development to create more expansive worlds and stories with more interaction.
My piece for Damned Soggy Oat Patch is Nowhere Actually Existing. Created in Unity, it is an exploration of simulation and the concept of a utopia. Through using simulation as a way to illustrate how a person sees the world, I present my personal view of a utopia with visions of a harmonious ecosystem and sustainable community in tune with the world around it. However, it is merely a simulation; it isn't real, and it will never physically exist. This utopia isn’t real, and it will assure you’re aware of this. Can be found online at matallon.itch.io/no
https://twitter.com/marytallontire
https://www.instagram.com/marytallontire/
https://matallon.itch.io/
she/her
0001.mp4 from Oreganillio on Vimeo.
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I enjoy turning doodles into physical things, currently focusing on illustration and textiles
@steirnon
Noah Griffin (born 2000) works in computational art and sound to explore the potentials of alienation and saturation induced by contemporary life.
'Bleeding into the world’ is a 5 channel, audio reactive film composed of recoloured video footage, field recordings and AI generated samples that follows the thoughts, memories and speculations of a patient undergoing a process of becoming numbed to all sensation as an escape from the numbness induced by the entropic, constant stimulation of quotidian existence.
@oaoaioii
www.noahgriffin.xyz
noahjlgriffin@gmail.com
Is dreaming about pre social media times melancholy porn?
(Mis)information Kiosk is an installation about living terminally online, in a positive feedback loop of information. My attention span is mutating in response to the short video, tiktok-reel-story format. I am engaging in a dialogue with the algorithm by responding to the content I want it to show me, delving into the recesses of the data flowing through the structures of social media platforms. As the answer, I built an instrument that allows me to create cut up remixes of footage found on Instagram and Tiktok, expressing my own version of the cacophony I experience on my feed. The shift into a process based work allows to create artworks ad infinitum.
This multichannel video manipulation tool is used to explore the practice of meme culture production known as shitposting, where bursts of poor quality content are released to overload the algorithm. I want to contribute to the collapse between high and low culture. Presenting tiktoks in a gallery space might seem cringe, another meme culture term meaning a brazen naïveté or an unfamiliarity with the protocols of a particular community. Could TikToks be considered art? Accepting a reality where short format content perverts the collective psyche is an uncomfortable, yet liberating feeling.
By alluding to the form of the monolith combined with an information kiosk of corrupted internet media, I hope to stress how meaningful these contemporary changes to the mind are, altering the dopamine release system permanently, evolving humans through its own cultural product, constantly optimized for maximum profit.
@cringe.4.ur.spirit
@furi.clubuser.216
> scene outfit output
A pose detection machine learning model is running live, over two performances by Isabella Pinto.
The program is repeatedly looking for the most similar still frames to compare and display over the video input. A conversation has been manufactured between two strangers, Gerry Mitchell and Voldy Moyo, where they speak in Deptford and Wakefield respectively, of love within a ‘shabby landscape’.
The aluminium structure is a physical accompaniment to the movement and the words of these three people, who are all drawn to as well as constricted by the cityscape’s ever developing terrain.
instagram - @theogodd
Tiffany Tang(b. 2001, Taipei) is an artist who works with video, performance, installation, and creative computing. Her work explores the relationship between the body, intimacy, and desire, and seeks to trace the connections between the inner and outer self. Through her practice, she employs multiple meanings through different constructs and explores the fetishization of objects and materiality.
“all women you are human” is translated text from a pre-trained text model of Shin Yuan Gao's *Soul Mountain*. When looking for a literary expression to carry out the feeling of "seeking", the algorithmic path brings *Soul Mountain* from the ancient Chinese literature *Classic of Mountains and Seas*. The *Classic of Mountains and Seas*, also known as *Shanhai jing*, is an anonymous compilation of mythological geography, medicine and creatures. *Soul Mountain* explores the relationship between humans and the natural world that draws heavily from *The Classic of Mountains and Seas.* Auto-generated text becomes expressive and psychic as each character emerges from a mouse click. The generated text suggests an ambiguous narrative here. Thoughts are expressed through text, but when the machine learns from the text, does its meaning stay the same?
email: tiffanytang0128@gmail.com
insta: @gnatttang
As someone who has experienced a difficult past, I turned to art initially as a means of therapy and self-expression. However, as I continue to grow and evolve, I question my motives and the role that creating art plays in my life. Is it merely a way to revisit and reconcile my past, or does it hold an alternative significance for my future? This piece is an exploration of that internal conflict.
Using Pure Data and two speakers accompanied by acoustic structures, I create an immersive sound experience that gives the illusion of echoing. In this piece, the echoes serve as a metaphor for my past and internal chaos. They continue to reverberate in the present, becoming increasingly distant as time passes. I question how this distance will shape and influence my future decisions.
The sound in this piece embodies a sense of ambiguity and uncertainty, much like my own personal journey. It also represents a willingness to embrace the unknown, the possibility of change, and forgiveness as I seek to transcend the limits of my personal experience.
instagram: venaur_art
Xinde Ren (*2002) work spans the multifaceted medium of video, animation, and installation, examining intimacy in the Digital age. She is currently pursuing the BSc in Digital Art Computing at Goldsmiths.
What drives people to meet each other? I believe those casual coincidences are reminding you of the answer. Welcome to my garden. Looking at my face, what is in your mind? The hardest part you have overcome and are ready to protect your gain. Your life is about to change dramatically... The media circulates the news that makes people extremely anxious, but the reality is more painful and cruel. As small individuals, how lucky we are to have the opportunity to meet each other in this vast world. War, race, discrimination, people hurt each other intentionally or unintentionally. Staring at my face, we are so different but so close to each other.
This work was inspired by Polish writer Stanisław Lem's 1961 science fiction novel Solaris, and records my most sensitive moments. Eventually, it will drift in the sea, burn-in ashes and disappear in silence. This work records my most sensitive moments. Personal memory has nothing to do with you, has nothing to do with him or her. When I disappear, it also disappears. We live together, and the gap between us is so deep. What I feel painful or happy may not be felt by others. We are all independent individuals, but I believe some connection between us can resolve the contradiction. I try to arouse everyone's resonance with the most personal things, because we all have one thing in common, that is, we are all special. This time I tried to open myself. You are welcome to come in and have a look.
This work is made by Arduino, Blender, C++, and TouchDesigner.
IG: @xxexybabie_xx,
Email: renxinde2019@outlook.com
This project is about a virtual plant installation with a dynamic background. This piece aims to use digital technology to innovate traditional Chinese culture in order to preserve and transmit it. The prototype of the flower is derived from a fabled plant called Glowing Grass in Youyang Miscellany and the bamboo vase originated from one of the traditional Chinese vases.
instagram: abigail_qdai
email: abigail131419@outlook.com
sometime i wish i were an alien (work in progress)
enter a world filled with gibberish from a 'legal' alien. a PICO-8 game about home, freedom, and displacement.
for those who are haunted by borders.
https://strawberrycongee.itch.io/
instagram: strawberrycong33
youtube: https://www.youtube.com/channel/UCbvWOO-BGyFvHw1BZVs9oZg